The college basketball video game drought is about to end. After nearly two decades of silence, 2K Sports is developing a standalone college hoops title that will feature more than 100 men’s and women’s teams from major schools. This isn’t just another sports game announcement. It’s the return of a genre that disappeared when legal battles made it impossible to use player likenesses without compensation.
What Makes 2K’s College Basketball Game Different From Previous Attempts?
Sources confirmed to Sports Business Journal that 2K Sports plans to include powerhouse programs like UCLA from the Big Ten and Houston from the Big 12, along with more than 100 other men’s and women’s teams. This will be a standalone release, separate from the NBA 2K series, giving college basketball its own dedicated platform.
The game-changer here is the NIL compensation model. Every team and athlete will receive “fair market value” for their name, image, and likeness rights. This approach ensures schools and players benefit directly from their in-game representation, addressing the core issue that killed college sports video games years ago.
2K Sports is making a college basketball game 🎮
Sources told our @jason_wilson that more than 100 men’s and women’s teams are expected, with Power 4 programs like UCLA, Houston, and Michigan State in the mix.
MORE — https://t.co/Z22MtafYxo pic.twitter.com/27g9jBMOYK— Sports Business Journal (@SBJ) July 18, 2025
While public reports don’t clarify specific gameplay features, the emphasis on NIL compensation shows that 2K is prioritizing fairness in player representation. The company learned from the legal minefield that buried college sports games when former UCLA basketball star Ed O’Bannon sued the NCAA for using player likenesses without compensation.
How Did EA Sports’ Success Pave the Way for 2K’s Return?
The landscape changed dramatically in 2024 when rule modifications allowed student-athletes to profit from their NIL rights. EA Sports capitalized on this shift with College Football 25, which became one of the top-selling sports games in U.S. history, according to Circana data.
Now, 2K wants to replicate that success in basketball.
Mat Piscatella, Circana’s Executive Director for Video Games, noted College Hoops 2K’s historical performance.
“Outside the top 10 best-selling basketball video game franchises,” the series’ final 2007 installment ranked ninth for that year and No. 199 overall in total sales.
However, this time around, 2K aims to combine modern NIL compliance with high-quality gameplay to revive interest in college basketball gaming. The timing couldn’t be better, with college sports experiencing renewed popularity and legal clarity around player compensation.
The competition is already heating up. EA Sports teased its own college basketball project on June 30, prompting 2K to respond with the message: “The campus has been quiet for too long.” While 2K Sports hasn’t made official statements, multiple sources confirm ongoing discussions with programs including UCLA, Michigan State, and Houston.
Bring the Madness. Let’s run it back. #CBB #ItsInTheGame pic.twitter.com/iBNhGxn2yj
— EA SPORTS (@EASPORTS) June 30, 2025
As development continues, fans are eager to learn how these real-world NIL agreements will translate into gameplay features. Questions remain about potential roster restrictions or playing time limitations, details that will likely emerge as 2K reveals more about the project in the coming months.

